design

Towards grabbing and throwing sounds away

May 6, 2016 - MyoMapper

Over the last year, I’ve been working on the development of an interactive audio spatialiser designed to move a vocal sound during musical performance. I tried to solve this problem by empowering the user to position the sound within an acoustic space through orienting the arm in that position (read more about it). It was just a starting point towards […]

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Transforming Transformation: “conclusions and future work”

May 4, 2016 - Transforming Transformation

Our AHRC Digital Transformations project “Transforming Transformation” officially finished last week, so I thought I’d share a few thoughts about how the project went and what our future directions might be. The aim of the project was to initiate a new human-centred approach to sound transformation that departs from existing approaches by allowing musicians and […]

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Adding vibrotactile feedback

January 20, 2016 - Transforming Transformation

One of the findings from our first round of tests for the system we have developed for our AHRC Digital Transformations project “Transforming Transformation” is that users have difficulty precisely grabbing an object within a virtual 3D environment if they only have visual feedback to guide them. The final phase of the project will therefore […]

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Designing a human-centred system for sound transformation

June 8, 2015 - Transforming Transformation

At its core our AHRC Digital Transformations project “Transforming Transformation” has a simple aim: to instigate a new way of transforming sound that radically improves on existing approaches. The current state of the art If a music producer or sound designer wants to transform a sound, for example by applying a reverb or stretching the […]

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