Author: Balandino Di Donato

Performing at Audio Mostly 2017

August 30, 2017 - Performances

Just back from a fantastic week in London attending the Audio Mostly conference held at Queen Mary University by the Centre for Digital Music. Audio Mostly is a conference which brings together musicians, sound designers, and technologists to discuss their latest understandings. This year the theme of the conference was Augmented and Participatory Sound and Music Experiences. […]

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Music Interaction Design (MiXD) workshop

June 6, 2017 - Other

Just back from Berklee College of Music – Valencia, where I delivered a workshop focused on Music Interaction Design using Integra Live. The workshop was aimed exploring “traditional” MIDI and latest interactive gestural devices. We looked at their usability during musical performance, limitations and how these devices enhance expressivity and the level of engagement with […]

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The Wood And The Water

February 18, 2017 - Performances

After four months of hard work, the main outcome of the HarpCI project sees the light. The Wood And The Water for harp and electronics is composed by Eleanor Turner using MyoSpat. The performance explores principles of human-computer interaction in the field of musical performance. The performer, Eleanor Turner, elaborates the auditory and visual feedback through […]

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Call for beta testers

January 9, 2017 - Other

We are currently looking for beta testers to test and evaluate MyoSpat, a creative sound spatialisation system controllable through hand gestures developed by our PhD student Balandino Di Donato. The system aims to facilitate the creative use of sound spatialisation during live musical performance through easily learned hand gestures. MyoSpat is developed using the Myo armband, Myo Mapper, […]

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Dancing with Sound and Light

December 5, 2016 - Projects

Integra Lab is happy to announce a new project! James Dooley and Balandino Di Donato are currently collaborating with Sonia Sabri in an interactive audiovisual dance performance. Sonia Sabri has established an international reputation for presenting Kathak dance in a contemporary context. She creates work relevant to modern audiences, that is inspired by Indian and […]

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Towards grabbing and throwing sounds away

May 6, 2016 - MyoMapper

Over the last year, I’ve been working on the development of an interactive audio spatialiser designed to move a vocal sound during musical performance. I tried to solve this problem by empowering the user to position the sound within an acoustic space through orienting the arm in that position (read more about it). It was just a starting point towards […]

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Music Gesture Beatbox

April 29, 2016 - MyoMapper

Music Gesture Beatbox is a project born from a collaboration between Balandino and Grace Savage, who will be performing at MTFBerlin existing and new material using the outcome of Balandino Di Donato’s research on gestural control to manipulate lighting states, visual projection and sound FX via loop station and a dedicated piece of software. The aim […]

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Exploring Live Sound Spatialisation Using Gestural Control

March 8, 2016 - MyoMapper

Source: MyoDevelopers blog, written by Elaine – Marketing at Thalmic Labs Hi Myo community, My name is Balandino Di Donato and I’m a PhD student at Integra Lab (BCU), where HCI (Human Computer Interaction), design and audio signal elaboration coexist to create new musical experiences. My work explores ways to map beatboxers’ gestures into features […]

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MyoMapper stable release

February 17, 2016 - MyoMapper

After a long period spent testing MyoMapper 0.1, here is the stable release. Please DOWNLOAD it and let me know how it goes. Here you can find all info to get started with it. For any issue, please feel free to drop me a message. Thanks to all users who tested it so far! Below […]

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Equinode

August 28, 2015 - Equinode

Equinode fuses interactive light projections and algorithmically generated music to create an immersive audience experience. n Visitors uncover streams of music and manipulate the spectrum of light by stepping onto the platform and finding a point of balance and equilibrium: an equinode. Sensors hidden in the platform detect the slightest movements made by whoever steps onto it. […]

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equinode for Vagiti Ultimi Spoiler!

August 17, 2015 - Equinode

Just a quick spoiler about ‘equinode’, an interactive installation created for Vagiti Ultimi 2015, which will be running from 26th August until 14th September in Atri (Teramo, Italy). The installation has been realised by me, James Dooley and Guido Iommarini as members of the new born Star Node group. Our work has been supported by the Integra Lab, which gave […]

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Back to the future!

August 16, 2015 - Other

I’m going to travel soon for vacation and work, as every time I go somewhere. As the post’s title suggests, I’m going to talk about something which happened few months ago, yet it projected my research work further. I have been in L’Aquila last June, where with Marco Giordano I put one more time my hands […]

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Making in Bham

August 15, 2015 - Other

I’m based in Birmingham since May 2013, and everyone around me makes things and stuff. Currently, they are building in every corner of the city centre, they do indoor and outdoor exhibitions, concerts, they read in parks (unless the library is open, see the picture…………………). So, few months ago I have decided to make stuff too! Together […]

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Visit at K-Array laboratories

August 4, 2015 - MyoMapper

Everything began when I first saw the following video regarding the K-Array KW8 speakers (aka Owl). After I saw such video, I just wrote an e-mail to the K-Array team about my interest to use such technology in combination with gestural devices. They answered positively, and after a couple of weeks, I had a video […]

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MyoMapper (beta version)

July 16, 2015 - MyoMapper

Just back from ICAD15, where students and researchers asked me about the system I’ve used to hack the Myo armband. When I just started to work with the Myo I’ve developed Myo2MIDI, which is a Myo connector able to convert Myo data into MIDI values. However this solution wasn’t the best one, because of rescaling and centring issues. […]

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